Kaedim AI is a specialized, AI-powered 2D-to-3D conversion platform designed primarily to accelerate the production pipeline for game developers, e-commerce, and digital content studios.

Introduction

Kaedim AI is a specialized, AI-powered 2D-to-3D conversion platform designed primarily to accelerate the production pipeline for game developers, e-commerce, and digital content studios.

 

Its core mission is to automate the most time-consuming step in 3D creation: turning a concept image (sketch, photo, or render) into a clean, textured 3D mesh. Kaedim achieves this through a unique AI-human hybrid workflow where machine learning generates the initial model, and expert in-house 3D artists manually refine the output to ensure production-ready quality (clean topology, proper UVs, and watertight meshes).

 

This process drastically reduces asset creation time, enabling studios to scale their content creation up to 10x faster.

Game-Ready Pipeline

Human-in-the-Loop

Integrations

API Access

High Efficiency

Review

Kaedim AI is known for effectively solving the “last mile” problem in AI-to-3D asset creation. Its primary strength lies in its Human-in-the-Loop approach, which guarantees production-ready outputs (with clean quad topology and optimized geometry) that developers can trust for direct integration into game engines. The platform’s ability to turn a single 2D image into a game-ready asset in minutes is revolutionary.

 

While the cost is high, reflecting an enterprise solution, and there is no free trial, the efficiency gained saving hundreds of hours in manual modeling time makes Kaedim an indispensable, high-ROI investment for any studio needing fast, scalable, and quality-assured 3D content.

Features

Image-to-3D Conversion

The foundational tool that analyzes single or multiple 2D views of an object to create a corresponding 3D mesh structure.

Human Quality Control (Game-Ready)

Generated models pass through an expert artist review to ensure clean topology (quads only), watertight geometry, and proper UV unwrapping for texturing.

PBR Texturing & LoDs

Automatically generates high-quality PBR materials and multiple Levels of Detail (LoDs) for models, optimizing them for game engine performance.

Custom Style Training (Enterprise)

The AI can be trained on a studio's unique art style, ensuring all future generated assets adhere to the in-house aesthetic.

Streamlined Revisions

Features an in-platform tool allowing artists to leave revision notes and markers directly on the 3D model for precise communication of required fixes.

Native Software Plugins

Provides direct integrations and plugins for platforms like Blender, Unity, and Unreal Engine, allowing artists to import and continue work seamlessly.

Best Suited for

Game Development Studios

Ideal for rapidly generating props, environment assets, and characters to populate large game worlds.

3D E-commerce Platforms

Perfect for quickly creating high-quality, textured 3D models of products for online visualization.

Conceptual Artists

Excellent for accelerating the transfer of 2D concept art (sketches or digital paintings) directly into a volumetric 3D model.

Technical Art Directors

Great for enforcing consistent art styles by training Kaedim's algorithm on in-house art assets.

Metaverse & AR/VR Developers

A strong tool for generating large volumes of custom virtual environment assets.

Architecture & Visualization

Useful for creating detailed 3D models from 2D floor plans or concept renders for presentation purposes.

Strengths

Human-in-the-Loop refinement guarantees production-ready assets.

Reduces asset creation time by up to 20x, accelerating the core process.

Seamlessly integrates with game engines and 3D software.

Features internal tools (Flow 3D) for teams to track assets, manage revisions.

Weakness

The high base price makes Kaedim exclusively an enterprise solution.

The AI struggles with complex organic subjects.

Getting started with: step by step guide

The Kaedim workflow is designed as a managed service, allowing teams to generate assets on-demand and focus solely on concept art and final scene integration.

Step 1: Concept Input

A 3D artist or designer uploads a 2D image (sketch, concept art, photo) to the Kaedim web platform.

The user selects the desired output pipeline (e.g., “Game-Ready”), sets the target polycount, and chooses the required export format (FBX, OBJ, etc.).

The AI processes the image to create the initial mesh. The model then enters the quality control pipeline for review and refinement by an in-house Kaedim artist.

The final, optimized 3D model (complete with textures and LoDs) is downloaded via the web app or directly imported into the game engine (Unity/Unreal) using the Kaedim plugin.

To access some additional features, such as faster generation of images and the ability to produce higher resolutions, take a look at the paid version found on the Midjourney Pricing Page.

Frequently Asked Questions

Q: Are the 3D models generated by Kaedim ready for use in game engines?

A: Yes, models generated through the Game-Ready pipeline are optimized with clean quad topology, LoDs, and PBR textures, making them suitable for immediate use in engines like Unity and Unreal Engine.

A: Kaedim works best with clean, high-contrast images, sketches, or concept art of single objects. It is currently less reliable with complex environments, humans, or realistic animals.

A: Yes, Kaedim uses a Human-in-the-Loop model. The AI provides the initial mesh, but an expert artist manually refines the model to ensure technical quality (UVs, topology) before delivery.

A: Yes, the higher-tier Game-Ready pipeline can include rigging (adding bones for animation) as part of the asset delivery service.

A: Yes, once you are a paying subscriber, you retain the Intellectual Property (IP) rights for all the 3D models you create using the platform.

A: The Enterprise plan offers Custom Style Training, where Kaedim’s AI model is trained on your in-house art assets to ensure future generations match your brand’s aesthetic.

A: While the focus is 2D-to-3D, the system accepts text prompts in combination with images to guide the generation and specify details like material and polycount.

A: Generation time varies. The AI generation is fast, but the complete Game-Ready pipeline with human quality control takes a waiting period, depending on the current queue and complexity.

A: Yes, Kaedim provides a REST API for Enterprise customers, allowing them to integrate the 2D-to-3D functionality directly into their games or platforms for UGC creation.

A: Yes, Kaedim supports revision requests within the platform, allowing you to provide precise feedback (with on-model markers) to the artist for refinement.

Pricing

Kaedim AI utilizes a credit-based, enterprise subscription model. Its target audience is professional studios, not individuals, which is reflected in the high base price. Pricing is primarily based on the volume of assets generated (credits) and the required level of Game-Ready pipeline processing (LoDs, rigging, PBR texturing, and human refinement).

Basic

$0/month

Discord Support, Basic 3D Mesh Output, Internal Testing Only.

Standard

$30/month

Access to Expert Artist Review, Optimized Geometry, Automatic UVs/Texturing, LoD Generation.

Pro

$100/month

Dedicated Support, Custom Art Styles, Full Pipeline Integration, SSO, API Access.

Alternatives

Meshy AI

A dedicated AI tool that generates 3D models and textures from text/images, often used for rapid prototyping but may lack Kaedim's guaranteed production-ready quality control.

LumaLabs Genie

A platform specializing in generating 3D assets from text prompts, with a strong focus on creativity and speed.

NVIDIA Instant NeRF

A cutting-edge technology for generating 3D scenes from 2D images, but requires more advanced technical setup.

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Kaedim AI

Kaedim AI is a specialized, AI-powered 2D-to-3D conversion platform designed primarily to accelerate the production pipeline for game developers, e-commerce, and digital content studios.
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