Sloyd AI is a specialized, AI-powered 3D asset generation platform designed to solve the bottleneck of creating high-quality, game-ready props and models

Introduction

Sloyd AI is a specialized, AI-powered 3D asset generation platform designed to solve the bottleneck of creating high-quality, game-ready props and models.

 

Unlike general image-to-3D tools that rely on photogrammetry or neural radiance fields (NeRFs), Sloyd utilizes a unique parametric generation engine combined with AI. This allows users to generate specific objects (like weapons, furniture, buildings) from text prompts or by adjusting simple sliders, ensuring the output is always UV-unwrapped, optimized, and consistent in style.

 

Its mission is to empower game developers and creators to populate virtual worlds instantly with assets that are technically sound and ready for engine integration.

Game-Ready

Parametric AI

Instant Generation

Prop Specialist

Code

Review

Sloyd AI is known for its focus on production-ready utility over mere visual novelty. Its primary strength is the generation of technically superior assets models that come with clean topology and UV maps out of the box, solving a major pain point for developers. The platform’s real-time customizability via sliders provides a level of control that pure text-to-3D prompts often lack.

 

While the library of generate-able object categories is still expanding and character generation is not its focus, Sloyd’s speed, SDK integration for runtime generation, and commitment to game-ready standards make it an essential tool for indie devs and studios needing to scale prop creation efficiently.

Features

Text-to-3D Prompting

Users type a description (e.g., "medieval wooden chair" or "sci-fi laser rifle"), and Sloyd selects the right generator and parameters to create the model.

Parametric Sliders

After generation, users can fine-tune the model using sliders for specific attributes (e.g., "Leg Thickness," "Blade Length," "Wear & Tear").

Automatic UV Unwrapping

A critical technical feature where every generated model comes with a clean, non-overlapping UV map, making it ready for texturing in tools like Substance Painter.

Level of Detail (LOD) Control

Users can often adjust the complexity (poly count) of the model to fit their performance budget (mobile vs. PC).

Runtime SDK

Allows developers to integrate Sloyd directly into their games, enabling players to generate custom items or levels in real-time.

Style Consistency

The parametric engine ensures that generated assets can adhere to a consistent style (e.g., Low Poly vs. Realistic), avoiding the "mismatched" look of varied asset packs.

Best Suited for

Indie Game Developers

Ideal for rapidly filling game levels with diverse, high-quality props without hiring a large art team.

Level Designers

Perfect for grey-boxing (prototyping) levels with unique assets that can be easily finalized later.

3D Artists

Excellent for generating base meshes to speed up the modeling workflow for complex objects.

VTT/Tabletop Gamers

Great for creating custom 3D printable props and terrain for virtual or physical tabletop games.

Architectural Visualization

Useful for quickly populating interior scenes with varied furniture and fixtures.

Roblox/UGC Creators

A strong tool for creating unique accessories and items for user-generated content platforms.

Strengths

Clean topology and automatic UVs make assets immediately usable.

Parametric sliders offer precise fine-tuning of shape.

Near-instant generation speed allows for rapid iteration.

SDK for Unity/Unreal is a game-changer, enabling runtime content generation as a gameplay mechanic.

Weakness

Texturing capabilities are basic.

Export limits on lower plans can be restrictive for developers.

Getting started with: step by step guide

The Sloyd workflow is designed to be iterative and precise, moving from a general idea to a specific, optimized mesh.

Step 1: Prompt or Select

The user starts by typing a prompt (“Sword”) or browsing categories to select a base generator type.

Sloyd instantly generates a unique variation of that object based on the prompt.

The user adjusts Parametric Sliders to change dimensions, style, complexity, or specific features (e.g., changing a sword’s crossguard style).

The user selects the desired Level of Detail (LOD) or poly count to ensure the model fits their project’s performance needs.

The user views the model in wireframe mode to verify topology and UV layout.

The user exports the final model in FBX, OBJ, or GLTF format for import into a game engine or 3D software.

Frequently Asked Questions

Q: Are Sloyd models really "game-ready"?

A: Yes. Unlike many AI tools that produce messy meshes, Sloyd prioritizes clean geometry (topology) and includes UV maps, which are essential requirements for using models in game engines like Unity or Unreal.

A: Currently, No. Sloyd specializes in hard-surface objects (props, weapons, vehicles, furniture, buildings). Organic character generation is not its primary focus.

A: Yes, on Paid plans (Maker/Pro), you receive a Commercial License and full ownership of the assets you generate. The Free plan is typically for personal, non-commercial use.

A: Parametric generation means the model is built from mathematical rules and sliders. This allows for consistent quality and infinite variation without the artifacts or “hallucinations” common in pure neural network generation.

A: Yes, Sloyd offers an SDK (Software Development Kit) that allows developers to integrate the generation engine directly into their game, enabling features like procedural loot generation.

A: Sloyd provides basic coloring and materials, but its main strength is providing the UV map. For high-quality, detailed texturing, it is recommended to export the model to a tool like Substance Painter.

A: You can typically generate and preview an unlimited number of models. The limits on pricing plans apply to the number of Exports (downloading the file).

A: Sloyd is primarily a Text-to-3D and Parameter-to-3D tool. It does not currently focus on Image-to-3D conversion (like Kaedim or Meshy).

A: Sloyd supports the industry-standard formats: .OBJ, .FBX, and .GLTF/.GLB, ensuring compatibility with almost all 3D software.

A: Sloyd models generally aim for optimized, clean topology. While game engines often triangulate meshes eventually, Sloyd’s output is designed to be editable and efficient.

Pricing

Sloyd operates on a freemium model tailored for individual creators and growing studios. The Free plan is generous for testing and prototyping. Paid plans are subscription-based, unlocking higher export limits, commercial usage rights, and advanced features like high-resolution downloads and priority support.

Basic

$7.89/month

Commercial License, GLTF/FBX/OBJ export, Priority generation, All object categories.

Standard

$25/month

Higher export volume, Advanced Geometry Control, Priority Support, Team features.

Pro

Custom

Runtime SDK Access, Custom Generator Training, Dedicated Support, Volume Licensing.

Alternatives

Tripo AI

A fast text/image-to-3D generator capable of producing detailed models quickly, often used for rapid ideation.

Masterpiece Studio

A VR-first creative suite that uses AI to assist in generating, rigging, and animating 3D characters and creatures.

Meshy AI

A generative AI tool that excels at creating both 3D meshes and textures from text, often used for quick organic and hard-surface prototypes.

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Sloyd AI

Sloyd AI is a specialized, AI-powered 3D asset generation platform designed to solve the bottleneck of creating high-quality, game-ready props and models.
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